When it reaches to max, Revenge Mode is activated. Counter attacks add to the revenge gauge, because I had revenge trigger off a counter attack. I was dodging and also taking 0 and non-zero damage. I also noted that there is an increase in the revenge meter if you completed the mission assuming your last action wasn't while your overload was active. I had Revenge Booster (+20%) and two suicide units (+20% on death and +20% from Self-Sacrifice). Currently on the 4th world. We see a similar sort of "issue" in /u/MyDyk350's post comparing revenge gained from receiving attacks. Disgaea 5 is the 5th entry of the Disgaea series and the first to be released on the PS4. Let me know if you have any other thoughts about what might be dictating this stat. You can afford to kill a few enemies while still taking enough attacks to trigger revenge. ?% if a unit or an ally "receives an attack". ?% if a unit or an ally "receives an attack". Do you have to take damage or do you also get the increase when you dodge the attack? I tested 10 different characters and got repeatable results. There is no such thing that players are able to use, but you can pay a visit to the Strategy Assembly and pass a bill that caps off the Revenge gauge of the first character hit, then send Metallia in alone and (provided she survive) use her Overload for whatever you need. I'll be back near a PS4 on saturday, and I'll do a loooot of testing with builds I've been thinking of! Unfortunately I got a mail from NIS that they accidentally sent too many beta invites, meaning I didn't actually get selected for the PC beta test :(. (Void's unique evility is a direct copy of this effect, and it stacks to 40% per stage) * You don't need to deploy the character to get this boost every stage, meaning you can rotate 5 characters with revenge booster weapons so you can spam Comet Disaster every turn. If it works like the other badly translated evilities like such as Booster, it might just give an extra 1% revenge gauge for every attack received, which may actually be not too bad if the normal amount is between 4-5% revenge gauge per attack received. Outside of that, they should have high health and there should be a large number of enemies. Bolster Spirit +1% Revenge Gauge (ally units on the map)| Location: Store; Bond of Souls +3 Magichange turn limit by 3 | Location: Ability Squad (105 battles) Bonus Boost +10% Bonus Gauge | Location: Quest Store; Disgaea 5 Evilities guide – Bow to E. Bow Range +1 Attack range (bow equipped) | … Enemies can also enter revenge mode and gain the same benefits, including using an overload power if they have one. Disgaea 5 Complete tells a tale of revenge and rebellion. For those that can't recall what it does: "Increase Revenge Gauge gain of ally units on the map by 1%". There is a limit of… Holy shit this is great. For Disgaea 5 Complete on the Nintendo Switch, a GameFAQs message board topic titled "Does someone's revenge gauge fill while he is in the base panel? I also tested the value of a Revenge Kill [killing an enemy who is in Revenge mode]. It's just so weird that the differences can be so big (Seraphina 17 - Christo 27). Revenge Mode During battle, when ally units receive damage or are defeated, the Revenge Gauge gradually accumulates. As a new and terrible Overlord named Void Dark seeks to enslave the countless Netherworlds, one young demon has stood to end his reign—Killia. Easy to use you can be up and you can be modifying your PS4 games in minutes. The next entry in the long-lived Disgaea series, Disgaea 5: Alliance of Vengeance will be arriving in North America and Europe in the fall of 2015, exclusively for the PlayStation®4!