Any combination of team members can be chosen without exposing the squad to any particular weakness, and the most effective teams are usually tailored to fight a specific type of enemy. Sentinels don't get advanced weapon training from the start. Some of the differences between Mass Effect and Mass Effect 2 are that the Sentinel initially has access to three weapon types instead of one, and that there are more powers that can be used more frequently because of the global cooldown. These are so equally matched that you really could just pick one based on whether you prefer purple or orange bullets. Now I can FINALLY complete Mass Effect 3 and get some damned closure! Instant emergency shield recovery can be done with just 1 rank, letting you instead focus points on other powers. Mod request: Remove weapon class restrictions - posted in General Mass Effect 2 Discussion: As the title says, it bothers me that I cant use a sniper rifle, shotgun and so on as an Engineer. Both of Defender's evolved forms have advantages depending on play style and they fit in well with the Sentinel's other abilities. Both of these are much better than the Shuriken. The area evolution is less effective because it is difficult to strip a bunch of enemies of protection. On higher difficulties, Heavy's increased damage can potentially be useful too. First, at just rank one, Warp already can be used to permanently shut down enemy regeneration, making it very useful against krogan or vorcha even if you can't spare any extra points for it. It can also be curved around objects and cover to hit its target. The Blackstorm is a good weapon if you need some crowd control abilities, and if you aren't going to select any squadmates with them. Grunt, Legion, and Jacob all add good damage to the squad while being resilient like you are, and each has useful powers. A Sentinel with a sniper rifle can deal with any enemy, anywhere on the battlefield. In Mass Effect, the Sentinel is the only class who has a good combination of biotics and tech. If you don't have a bonus ammo power, using the squad upgrade on Jack, Garrus, Zaeed, Grunt, Jacob, or Thane can help increase damage for the whole team. Forum Posts. The Sentinel already has access to freezing through Cryo Blast and can thus exploit all three. As with Warp Ammo, either evolution will work well. In terms of upgrades, Damage Protection will help boost shields further and the Hard Shields upgrade reduces damage taken. From rank 2 it can also disable unprotected synthetics and rank 3 makes it overheat enemy weapons. Sentinels are equipped with the most advanced ablation armor system to keep themselves safe. This greatly improves weapon damage, but also lets you forgo Warp to spend the points elsewhere. Because Sentinels work so well with anyone, your choice in allies can be totally based on personal preference if you wish, but for maximum effect, you can still pick your party based on how you play your Sentinel. Pistols, smgs, sniper rifles, assault rifles and so on. Unless you have the Locust SMG, Sentinels lack any ability to effectively engage at mid to far-range, so assault rifle training helps greatly. 9 years ago. The weapon does have a low ammo capacity, but it is a good weapon for those situations where crowd control is needed. Pistols are good weapons at mid to close-range combat. Note: The TECH ARMOR bonus power is +30 Damage Resistance, which protects both health and shields.[1]. However, this power does not synergize well with your own Throw, as Throw offers the same crowd-control and same short cooldown, not to mention that Slam cannot single-handedly hurl enemies off ledges. Any of the three pistols are good and should be considered individually based on the mission you are about to undertake. The weapon does have a slight arc to it, but it is quick to adapt to. Choosing this power comes down to your play style more than anything else. This power generates an energy armor suit that boosts the user's shields. Sentinels are unique, bringing both tech and biotic abilities to the battlefield. HAHA! Combat with a Sentinel is about stripping enemy defenses and providing fire support for squadmates. It is functionally similar to Barrier and Fortification, but its improved variant adds 10% weapon damage rather than a longer duration. More about Mass Effect 2. Like Geth Shield Boost, this can be used prior to battle for a boost in total shielding. The added damage from the Improved evolution is the only reason to pick this instead of Barrier. You can also enhance Slam to be even more useful by choosing the Crippling Slam evolution, which disables enemies for much longer. User Lists: 1 #2 Edited By Vaile. Though you may be a jack-of-all-trades, you can still pick a path and master it. This puts the Sentinel in league with the Infiltrator and Vanguard, lower than the Soldier but higher than the Adept and Engineer. This weapon also works very well against Husks on lower difficulties because the freeze-effect can kill them with one blast. Ironically, though Sentinel is a mixed class, Guardian gives you shorter cooldowns than any other class can achieve, and Power Armor with Raider gives you higher power damage than any other class. Purple or orange bullets, but heavy is always a great deal of in. Stasis, then take Barrier instead for the Sentinel to line up a perfect shot stun all enemies within short... Forms have advantages depending on what advanced training was chosen, corresponding weapon yet... 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