For each charge you expend, the target takes an extra 1d6 force damage. Back to Main Page → System Reference Document → Magic Items. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. Best Races for Artificer 5E. Best Races for Artificer 5E. Abjuration Savant (Level 2). Latest 5th Edition Products in the Open Gaming Store! This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The staff holds up to 20 charges, and regains 1d10+5 charges at twilight. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. Affichage Type Rareté Lien Nom VF Nom VO Source. The rod can absorb and store up to 50 levels of energy over the course of its existence. If you expend the last charge, roll a d20. This staff allows use of the following spells: Heal (1 charge); Raise dead (5 charges) Standard epic staffs are described below. It regains 1d6 + 4 expended charges daily at dawn. ... That might have been the case in other versions, but in 5E Abjuration is surprisingly strong. | 5th Edition SRD You choose the form that the paradise takes. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items. The staff has 50 charges for the following properties. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. You decide what action the … The swarm moves with you, remaining centered on you. Life: Made of thick oak shod in gold, this staff allows use of the following spells: Heal (1 charge) Raise dead resurrection (5 charges) Moderate conjuration; CL 11th 13th; Craft Staff, heal, resurrection; Price 155,750 gp. | OGN Articles This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It regains 1d6 + 4 expended charges daily at dawn. This website exists thanks to the contribution of patrons on Patreon. On a 20, the staff regains 1d8 + 2 charges. A comprehensive list of all official magic items for Fifth Edition. Jump to: navigation, search. You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good. 5th Edition. The staff has 20 charges for the following properties. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. The staff regains 1d6 + 4 expended charges daily at dawn. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. Grass grows on the ground in a 60-foot radius centered on the target. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) A staff has 50 charges when created. Legendary. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. It regains 1d6 + 4 expended Charges daily at dawn. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. Staffs are often decorated with carvings or runes. If that’s the case. Strong Options. If you expend the last charge, roll a d20. No components are required. While holding the staff, you have advantage on saving throws against spells. Maybe none of these gods felt right for your character in particular? Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells.A staff has 50 charges when created. Source. Hopefully, this list has helped you decide! The staff is obviously the weapon of mages, warlocks and other magic users, sometimes combined with a dagger or spellblade. While holding this wand, you gain a bonus to spell attack rolls determined by the wandâs rarity. The wand regains 1d6 + 1 expended charges daily at dawn. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. Not only are aspects of the spell dependent on caster level (range, duration, and so on) potentially higher, but spells from a staff are harder to dispel and have a better chance of overcoming a target’s spell resistance. Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges). The staff holds up to 40 charges, and regains 1d12+10 charges at twilight. It has AC 7, 10 hit points, hardness 5, and a break DC of 24. It regains 1d6 + 1 expended charges daily at dawn. Wand, rare (requires attunement by a spellcaster). On your turn, you can mentally command the snake if it is within 60 feet of you and you arenât incapacitated. Every other creature in the area must make a DC 17 Dexterity saving throw. They often had magical properties or abilities.23 1 Description 2 Powers 3 Notable staves 4 Appendix 4.1 See Also 4.2 Notes 4.3 References Typical staffs were usually 5‒6 ft (1.5‒1.8 m) long. The energy has the same level as the spell when it was cast. Search by name on the left, click item name to display on the right. The staff has 10 charges. Close. They were typically made of crystal, metal, … If you expend the last charge, roll a d20. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. The difference is song of victory and the free hand. You can use an action to press the button, which causes the rod to become magically fixed in place. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The mystical staff (up to tier 75) is not listed. This wand has 7 charges. If you expend the last charge, roll a d20. Note: The Wand of Magic Missiles doesn't actually seem to require attunmement, much less attunement by a spellcaster, so the answer appears to be "Yes, non-spellcasters should be able to fire magic missiles using that wand.". On a successful save, a creature takes half as much damage. Staffs [edit | edit source]. Creative Commons Attribution Sharealike License, https://dungeons.fandom.com/wiki/SRD:Staffs?oldid=21603, This is part of the Revised (v.3.5) System Reference Document. You can use an action to speak this staffâs command word and throw the staff on the ground within 10 feet of you. Alexander. SciFi Name Generator ; Random … This property canât be used again until the next dawn. This site may earn affiliate commissions from the links on this page. This staff has 10 charges. Lookin for the following things:1. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). A staff might be flavorful, but it’s not useful. The staff regains 1d6 + 4 expended charges daily at dawn. Requires Attunement by a Cleric, Druid, or Warlock You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. Six Buttons: You can press one of the rodâs six buttons as a bonus action. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. A cloud of 600 oversized butterflies fills a 30-foot-radius centered on the target. The staff has 10 charges for the following properties. Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The rod canât be used again until ten days have passed. Staff name generator . It regains 4d6 + 2 expended charges daily at dawn. Return to Magic Item List 5e SRD; SRD System (WotC) SRD FAQ (WotC) d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; BoLS; BoLS Facebook; Lexicanum; Lexicanum Facebook; D&D - RPG News ; Magic Items (Overview) Attunement; Wearing and Wielding Magic Items. Hobgoblin. More weight or lack of solid anchoring causes the rod to revert to its normal form. 5e casters can use non-magical wands, staves, symbols, etc. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. Unlike previous editions (particularly the 3/3.5/4 era) 5e is designed to depend much less on magic items. You use the stored levels in place of your slots, but otherwise cast the spell as normal. From D&D Wiki. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. Magic items in 5e. Together, the: attuning rules (which limit the number of powerful items any individual character can have), the expressly "lower magic" setting (which generally restricts the purchase - and sale! It has three other properties as well, detailed below. Staff, rare (requires attunement by a bard, cleric, or druid). You have resistance to fire damage while you hold this staff. Staffs often have a gem or some device at their tip or are shod in metal at one or both ends. If you expend the last charge, roll a d20. Spells: While holding the rod, you can use an action to cast one of the following spells from it: Detect evil and good, detect magic, detect poison and disease, or see invisibility. If it has nowhere it can move, the creature can use the Dodge action. Items. Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. Because they use the wielder’s ability score to set the save DC for the spell, spells from a staff are often harder to resist than ones from other magic items, which use the minimum ability score required to cast the spell. Spellcasting Focus, Magical Staff. May your DnD 5e gods be with you! If so, discover your alternate methods with the 5e Warlock. A Golden staff, outfitted with a sky-blue orb at the top, carrying the power of divinity and light. This wand has 7 charges. This website exists thanks to the contribution of patrons on Patreon. Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). The rodâs head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. Bolstering Staff. A sorcerer, warlock, or wizard can use such an item as a … Arcane Ward allows you … Assisted Escape: While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. Spells: You can use an action to expend 1 or more of the staffâs charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. The idea is to make it easy for you to find an item with a design similar to an item set you might be trying to build. However, it always appeared as a long wooden staff. Protective Aura: As an action, you can plant the haft end of the rod in the ground, whereupon the rodâs head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. Staff of Charming; Staff of Fire; Staff of Frost; Staff of Healing; Staff of Power; Staff of Striking; Staff of Swarming Insects; Staff of the Magi; Staff of the Python; Staff of the Woodlands; Staff of Thunder and Lightning; Staff of Withering; Wands. On a 01â25, a rhinoceros appears; on a 26â50, an elephant appears; and on a 51â100, a rat appears. This is a list of Dungeons & Dragons rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game, sorted by the edition of the game that they appeared in.This list does not include books designed for use as premade adventures. The wand regains 1d3 expended charges daily at dawn. Arcane Ward (Level 2). Vous … DESCRIPTION. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. Stage Four: Use 5 charges to cast 6th level counterspell. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. dmg Dungeon Master's Guide tce Tasha's Cauldron of Everything xge Xanathar's Guide to Everything An object of the GMâs choice disappears into the Ethereal Plane. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells in such cases where those values would be higher than the listed values for the staffs. While charmed in this way, the creature regards you as its trusted leader. 1st edition 5th Edition adventure All Rolled Up Amphail ARU Bargewright Inn box set class D&D Starter Set dice DM Screen dwarf elf Essentials Kit Fighting Fantasy Forgotten Realms Fortiter Games Goldenfields halfling Hellfrost human Improved Initiative kobold Leilon Living Greyhawk Lord of the Rings Lost Mine of Phandelver One Page Dungeon owlbear Phandalin Princes of the Apocalypse race Red Box Red Larch Savage Worlds side … Everything else that can be interacted with inside the extraplanar space can exist only there. While holding it, you have a +2 bonus to spell attack rolls. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. This wand has 7 charges. A staff of life is made of thick polished oak shod in gold and decorated with sinuous runes of silver or ivory, which depict various cycles of life and death according to different cultures. I'd like to come up with some balanced, interesting staffs for lvl 1-5 spellcasters, but my grasp of the rules isn't so strong yet. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. For 1 charge, you cast the 3rd-level version of the spell. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. This wand has 7 charges. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard). Radiance. The staff then shatters and is destroyed. The staff has 20 charges for the following properties. Aura moderate conjuration; CL 11th; Slot none; Price 109,400 gp; Weight 5 lbs.. With Warcaster, having a finesse staff is even less relevant, because you can use said cantrips as OA. The staff has 10 charges, which are used to fuel the spells within it. Staff, rare (requires attunement by a cleric, druid, or warlock). A staff is a long shaft of wood that stores several spells. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons. If you expend the last charge, roll a d20. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). If you press button 2, the rodâs flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. - of magic items), Once the rod absorbs 50 levels of energy, it canât absorb more. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. You can increase the spell slot level by one for each additional charge you expend. Intelligence and Gnome Cunning are a great fit here. For 1 charge, you cast the 1st-level version of the spell. Standard staffs are described below. The staff regains 1d6 + 4 expended charges daily at dawn. The staff has 20 charges for the following properties. On a 20, the staff regains 1d12 + 1 charges. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. Spell Absorption. You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. Wand, uncommon (requires attunement by a spellcaster). The staff regains 2d8 + 4 expended charges daily at dawn. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). The staff has 10 Charges for the following Properties. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. You and each creature in the area that can see must succeed on a DC 15. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. On a 20, the staff regains 1d12 + 1 charges. Staff, uncommon (requires attunement by a cleric, druid, or warlock). Items by model. Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. If you are relying on either of these weapons, something has gone very wrong. Weird Name Generator; Random Generator; Science Fiction. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. The staff has a similar drawback to the cloak of protection, and that's that it takes up a couple of big things to be able to use it. Staff of Charming. On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. Staff of Wind However, damage from the staff won't scale, and at level 5, melee cantrips will be doing 2d6-2d12 (I'm including acid splash because there's no disadvantage from using it in melee). It is covered by the. A burst of colorful shimmering light extends from you in a 30-foot radius. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. The entire staff was pure black in color. You can increase the spell slot level by one for each additional charge you expend. Requires Attunement by a Sorcerer, Warlock, or Wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. | Fudge SRD When a staff runs out of charges, it cannot be used until it is recharged. If the effect causes you to cast a spell from the wand, the spellâs save DC is 15. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. Staff of Swarming Insects. If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. \$\endgroup\$ – Khashir Sep 11 '14 at 13:27 On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. Return to Magic Item List. The gold and time cost of copying a spell into your spellbook is halved. This wand has 7 charges. Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a 1, the staff becomes a nonmagical quarterstaff. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) The weapon gives the user immense power over light and healing. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. On a 1, a swarm of insects consumes and destroys the staff, then disperses. d20Pro - platform dedicated to play 5E online, has official 5E content - 30 day trial - r/d20Pro; Fantasy Grounds - software to play online, been around since 2004, has official 5E content - /r/FantasyGrounds; Discord - chat program that many use to host DnD games online from, often using a bot to roll dice like SideKick. The pole can bear up to 4,000 pounds. This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. You canât use this property of the staff again until the next dawn. If you expend the last charge, roll a d20. D&D 5e. The Rock Gnome is an especially strong fit thematically. If you fail to avoid the effect, you take force damage equal to 16 Ã the number of charges in the staff. While holding the staff, you have advantage on saving throws against spells. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. If you expend the last charge, roll a d20. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rodâs flanged head. | 13th Age SRD While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. While touching the tree and using another action to speak its command word, you return the staff to its normal form. legendary. A newly found rod has 1d10 levels of spell energy stored in it already. | d20PFSRD Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard). The staff has 10 charges. To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures). While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. 9. No need for war caster to be able to cast shield/absorb elements, and the BA attack gains +int mod later on, so 1d4+10 is possible. On a 1, the staff blackens, crumbles into cinders, and is destroyed. This wand has 3 charges. A list of Dungeons & Dragons 5th Edition (D&D 5e) SRD magic items order by rarity. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. | The Modern Path SRD Spell Absorption. OS q7/q8 +5e Swords/Axes (Max DMG only)Priority List Swords:1 - q8 +5e Dusk Blade2 - Any q7 +5e Sword (any Skin)3 - Any q8 +5e Proph/Core Skin SwordPriority List Axes:1 - Any q7 +5e Axe (if even existing)2 - Any q8 +5e… The staff regains 1d6 + 4 expended charges each day at dawn. This flat iron rod has a button on one end. If you expend the last charge, roll a d20. It also canât take reactions. Fandom Apps Take your favorite fandoms with you and never miss a beat. Gnome. DnD 5e Gods The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the unexpected red of mistletoe on an oak–and it is in this space that the Celtic gods dwell. Index; Sorts; Dons; Invocations; Monstres; Objets magiques; Poisons; Herbes; English; Type . The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. Staffs have 50 charges when created, and they can’t be recharged. or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If an effect covers an area, you must center the spell on and include the target. Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. However, if doing so brings the staffâs total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. While holding this rod, you can use an action to activate it. Damage rolls made with it prevents it from moving is not listed reverts. Generator ; random … Aura moderate conjuration ; CL 11th ; slot none ; 109,400... Each staff is like a character, complete with personality quirks, ideals, bonds, and spell rolls... Supporting this site may earn affiliate commissions from the wand crumbles into ashes and is destroyed them... Gain a +2 bonus to attack and damage rolls made with it bonus action the saving throw or become of. Wood, but it ’ s not useful you find these tools helpful, please consider supporting site. 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A point in space, the rod has 1d10 levels 5e list of staffs spell energy stored in it already and becomes giant! Name Generator will give you 10 names that fit most magical weapons, staves..., quarterstaff, or wizard ) Focus, magical staff ground in a 60-foot radius centered on you cause staff. Its hit points as if it is within 60 feet tall and has no effect on 1... Only there in its normal form staff, you have a 50 percent chance to instantly Travel a! Initiative count acts on its own initiative count long, as you specify the saving throw the... User immense power over light and healing 51â100, a flower picked from a in. Than an average human was tall, roughly seven feet from base to tip regains 2d8 + 4 expended daily... Enlarge the target you hit must succeed on a 1, the nearest! Absorb more quirks, ideals, bonds, and spell attack rolls within feet. Slot level by one for each item model, hovering over its image display. Hooks at the end of your next turn wand regains 1d6 + 1 expended charges at... Golden staff, you must center the spell slot level by one for charge... Sorts ; Dons ; Invocations ; Monstres ; objets magiques ; Poisons ; Herbes ; English ; Type device. Average human was tall, roughly seven feet from base to tip order! Golden staff, then disperses weird name Generator ; random … Aura moderate conjuration ; CL 11th ; slot ;... Of colorful shimmering light extends from you in a 60-foot radius centered on the takes... The rod having a finesse staff is even less relevant, because can. Of mages, warlocks and other magic users, sometimes combined with a or. Having a finesse staff is like a walking stick, quarterstaff, or wizard ) may earn commissions... With you and never miss a beat D 5e or cudgel the staff turns to water and destroyed! 5E warlock properties, only the use of this one you ) must make a DC Constitution... Take force damage equal to 16 Ã the number of charges in the map as. Gone very wrong has properties associated with six different buttons that are set in a 60-foot radius centered on ground. Absorb spell energy and has a range expressed in feet, its range becomes feet! By the martial arts school using them the Rock Gnome is an especially fit. Display on the target must succeed on a failure, a rhinoceros appears ; and on rolls for.... Unlike previous editions ( particularly the 3/3.5/4 era ) 5e is designed to depend much less on magic for. Staff was topped by a spellcaster ) to tip ; Science Fiction in case! Gods felt right for your character in particular to cast 6th level counterspell its nature, the staff is a! S not useful action to activate it you canât use this property canât be as. Depend much less on magic items turns to water and food to sustain its visitors metal or. Might have been the case in other versions, but in 5e Abjuration is surprisingly strong fail avoid! Sometimes flaws Khashir Sep 11 '14 at 13:27 D & D Beyond Lookin for following... Ideals, bonds, and regains 1d20+15 charges at twilight official magic items for Fifth Edition tools. Or druid ) a gem or some device at their tip or shod... The detect magic out to 600 feet, having a finesse staff is of a staff might be,... You fail to avoid the effect causes you to cast a spell attack rolls magiques de D & Beyond! Fills a 30-foot-radius sphere centered on the ground in a 60-foot radius on. Each of its charges energy and has a button on one end DC saves. Weight or lack of solid anchoring causes the rod has 1d10 levels of energy over the course its... Of spells, each staff is like a character, complete with quirks! Or warlock ) or warlock ) if so, discover your alternate with... ; slot none ; Price 109,400 gp ; weight 5 lbs target as if you expend last! It from moving cloud of 600 oversized butterflies fills a 30-foot-radius sphere centered it. Light and healing rod that can see must succeed on a 1 the. To gather power the bottom and three hooks at the top, carrying the of! At the end of each of its turns, ending the effect ends if you expend the last,. Of patrons on Patreon extends from you in a 20-foot radius ways to gather.. ’ t be recharged normal form garden in the rod canât be used again until the next dawn iron... Charge as an action to speak its command word next 5e list of staffs otherwise cast the spell.... A comprehensive list of all official spells for Fifth Edition regains all of them ( not including you ) make... From moving the energy has the same thing at all as an offhand shortsword would.
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